I've never been so happy to write a change log
Hopefully this fixed a bunch of dumb mistakes in the A.I.. It was such a silly mistake too, the object I'm using for checking for obstacles was offset by 1 pixel which ruined the entire map, if the gap was the same size as the enemies they couldn't find any way.
More coming soon, I've been working on a zone defense mode which I'm looking forward t show you.
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